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3D interactive characters : ウィキペディア英語版 | Non-player character
A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character that is not controlled by a player. In video games, this usually means a character controlled by the computer through artificial intelligence. In traditional tabletop role-playing games the term applies to characters controlled by the gamemaster or referee, rather than another player. ==Role-playing games== In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a fictional character portrayed by the gamemaster. If player characters form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character (PC). Non-player characters might be allies, bystanders or competitors to the PCs. NPCs thus vary in their level of detail. Some may be only a brief description ("You see a man in a corner of the tavern"), while others may have complete game statistics and backstories of their own. There is some debate about how much work a gamemaster should put into an important NPC's statistics; some players prefer to have every NPC completely defined with stats, skills, and gear, while others define only what is immediately necessary and fill in the rest as the game proceeds. There is also some discussion as to just how important fully defined NPCs are in any given RPG, but it is general consensus that the more "real" the NPCs feel, the more fun players will have interacting with them in character.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Non-player character」の詳細全文を読む
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